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Adding IAP To Unity - 4 Popular Plugins Compared

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작성자 Johnson Pineda 작성일23-10-02 00:05 조회2회 댓글0건

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Adding IAP To Unity - 4 Popular Plugins Compared Those of you who are developing mobile games with Unity know that as long as you stay in the closed environment of Unity, it's very easy to get things done. However, once you are required to integrate your game with functionality that is not part of the Unity program it gets very hard. This is where plugins come in handy. There are many companies who are providing plugins for the Unity platform and developers can benefit from them as they can save a lot of time.

One area where plugins are necessary for almost any mobile game made with Unity is In-App Purchasing. We will cover the 3 leading IAP Unity Plugins. SOOMLA - Open Source IAP Project The SOOMLA project created a cross platform framework for virtual goods and In-App Purchasing. This is a community developed project that has been rapidly growing in popularity and has recently added support for Unity. The IAP Unity plugin is available for download with support for both iOS and Android as well as a balance management system and security functions to prevent users from hacking their way into upgrades.

The plugin is completely free and open which gives you complete flexibility. SOOMLA - Store-Front Plugin This plugin is built on top of the Open source IAP Unity plugin but also includes the store-front component. It's the best solution for developers who are implementing a game that has coins and multiple virtual goods in the store. The store supports different good types like single-use, single-purchase and Equipable goods.

It automatically triggers the purchase requests from within the store instead of the developer having to implement that on his own. There is a free trial to get started and praca dla nauczycieli w niemczech then payment is only if you want to make changes to the store. Prime 31 - Plugin for iOS and Android This plugin has been around for quite some time. Prime 31 have made numerous plugins for Unity and two of them deal with In-App Purchasing. One of them is for Android and the other one for iOS. The plugin claims to take all the pain away from In-App Purchases.

If you are planning to just sell one or two things in your game and launch only on one hardware platform this will be a great choice. Cost - $70 - one time fee for single OS. However, if you are building a game with coins the user can collect during game play and implement a store with different types of goods, you will have to work hard and also buy more plugins for different OS and for Tapjoy/W3i. Roar Engine - as part of their platform This is a full solution to manage various aspects of the game remotely and it includes an in-app purchase plugin as part of it.

The full solution might be an over kill for a game that is not looking for a full backend management for the game. The cost can get to a few hundred dollars depending on the amount of active users. CEO @ Soomla, Entrepreneurs x 3, Blogger x 4 In my current position as CEO of SOOMLA my focus is on mobile game monetization.

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